Thursday, January 5, 2017

Moto G4 Play Review: What Are The Pros And Cons?

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Moto G4 Play Review


Recently, Motorola announced the $149 Moto G4 Play in the U.S. — which is the lowest price of an unlocked smartphone in the U.S. that I know of. And you can buy it for even cheaper on Amazon.com if you can tolerate ads on the lock screen and you are an Amazon Prime member. The price of the G4 Play on Amazon Prime is $99.99. This device further proves that Motorola’s strength is its ability to offer high-end hardware at a low cost. Thanks to Motorola’s marketing team, I was able to get my hands on the Moto G4 Play and put together this review.

Design
The Moto G4 Play has a thin frame at 9.9mm and the weight is 4.83 ounces (0.31 pounds). At the top-front of the G4 Play is a front-facing speaker. And at the bottom is the micro USB charger port. The 3.5mm headphone jack is at the top of the G4 Play.

On the back of the G4 Play is a plastic cover and it can be peeled from the bottom. The edges of the G4 Play are rounded, making it easier to grip in the palm of your hand. The Moto G4 is available in two colors: black and white.

What features seem to be missing from the G4 Play? The G4 Play does not have a fingerprint sensor like the G4 Plus does. And the G4 Play is not as durable as devices like the Galaxy S7 and the iPhone 7 because it does not come with an IP rating. And it does not have near field communications (NFC). However, the G4 Play does have water repellent nano-coating so it is protected from splashes and rain.

Pro: The Moto G4 is lightweight and packed with solid hardware.

Con: Missing features like NFC are kind of a bummer.

Display
The display on the G4 Play has lower specifications than the Moto G4 and G4 Plus. Those devices have a 5.5-inch full HD display (1920 x 1080 pixels) at 401ppi whereas the G4 Play has a 5” HD (720 x 1280 pixels) at 294ppi. That means the display of the G4 Play is the same size as the third generation Moto G.

Pro: By making the display smaller in the G4 Play, it makes the device easier to grip.

Con: Unfortunately, the display has a lower resolution — which makes it less sharp than the other G4 devices.

User Interface
Another advantage of the Moto G4 Play is the user interface. The user interface of the Moto G4 Play lacks nagware, thus making it faster than other Android devices. This makes the navigation much faster to use. Out of the box, the G4 Play ships with a stock-like version of the Google Android 6.0.1 (Marshmallow) operating system.

Plus there aren’t many preinstalled applications that ship with the G4 Play. Some of the stock apps that come with the G4 Play includes Google, Gmail, Google Maps, YouTube, Google Drive, Google Hangouts, Google Calendar and Google Photos.

Pro: The lack of clutter in the operating system makes the G4 Play much more intuitive than other Android devices.

Con: The lack of bells and whistles makes it less appealing to consumers that want higher end smartphones. For example, you won’t be able to record in 4K using the G4 Play nor does it have a fingerprint sensor.

Processor
The G4 Play has a quad-core Qualcomm Snapdragon 410 processor paired with an Adreno 306 GPU. Unfortunately, this processor was not upgraded from the third-generation Moto G. This processor was announced in December 2013 and it was specifically designed for lower cost devices in developing countries. Even though it is an outdated processor, it does a great job at handling productivity apps. However, you will notice games having lagging issues.

Pro: The Qualcomm Snapdragon 410 processor is sufficient for handling productive tasks using the G4 Play.

Con: It is unfortunate that the G4 Play has an outdated processor instead of a new one.

RAM
The Moto G4 Play comes with 2GB of RAM. This is 2GB less than the 4GB RAM in the 64GB version of the G4 Plus. And the 2GB of RAM specification is also comparable to the 16GB version of the Moto G (3rd generation), which also has 2GB of RAM.

Pro: 2GB is a solid amount of RAM especially for a device that has a starting price of $99.

Con: Even though the amount of RAM integrated in the device is substantial, the CPU is what drives the speed and that is slightly outdated.

Camera
The Moto G4 Play has an 8-megapixel rear f/2.2 camera with an LED flash and autofocus. On the front of the G4 Play is a 5-megapixel camera, which is pretty solid for taking selfies. As a comparison, the G4 has a 13-megapixel camera and the G4 Plus has a 16-megapixel camera. Plus the G4 Play camera supports HDR so that helps balance the exposure of the photos that you take with it. The cameras can record in 1080p and 720p.

Pro: Having 8 megapixels on the back and 5 megapixels on the front with a starting price of $99 is a solid offering.

Con: The camera on the Moto G4 Play tends to struggle in low light conditions and the video recordings can be a bit shaky.


Battery
Packed inside of the Moto G4 Play is a 2,800 mAh battery, which gives it enough juice to last the whole day without having to recharge. This is up from 2470 mAh in the Moto G (third generation). The battery is removable so you can keep a spare battery around as a backup. According to TechRadar, it takes about 2 hours to fully charge the device from 0 to 100%.

Pro: The 2,800 mAh battery ensures that you could have as much as a day or a day and a half of phone usage available.

Con: The charger that comes with the G4 Play embedded so you can detach the USB cable and connect it to your computer. I would recommend buying a separate Quick Charge 2.0 charger instead of using the one that comes in the box.

Storage
There are two storage tier options for the Moto G4 Play: 16GB and 32GB. However, there is support for up to an additional 128GB of storage using a microSD card.

Pro: The ability to expand up to 128GB using a microSD card is convenient. This means you can save a ton of music, photos and video files on the device with the additional storage. Plus Google offers unlimited photo storage through Google Photos, which is seamlessly integrated into the Moto G4 Play.

Con: The internal storage options seem to be on the lower end of the scale for smartphones for what you would expect in 2016. Storage tiers offered by other smartphones generally start at 32GB and then go as high as 256GB.

Overall Impression
If you are looking for a smartphone at a low cost, then the Moto G4 Play pros outweigh the cons. With a starting price of $99.99 unlocked and support for all four major U.S. carriers, it seems tough for other manufacturers to beat the Moto G4.

There are some minor differences that the lower cost G4 Play has from the G4 and G4 Plus. For example, the G4 Play does not support the karate chop shortcut motion for turning on the flashlight. But if you manage what to expect from a smartphone due to the low cost, then you will likely be satisfied. I actually recommend this device for someone that is on a budget, someone that is getting a smartphone for the first time or someone that is switching from a feature phone for the first time.

Moto G4 Vs Moto G4 Plus Vs Moto G4 Play: What's The Difference?

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Moto G4 Vs Moto G4 Plus Vs Moto G4 Play


Motorola is back with the fourth generation of the hugely successful Moto G and this time there are three of them. For 2016 we now have the new ‘Moto G’, ‘Moto G Plus’ and ‘Moto G Play’.

The new phones are impressive, but also create confusion. Motorola is including ’4′ in the range’s Moto logo as they are the fourth generation of Moto G phones (see below). This has led to the trio being referred to as the ’Moto G4’, ‘Moto G4 Plus’ and ‘Moto G4 Play’. To clarify their generation I’ve opted for this in the headline, but will otherwise refer to them without their number.

Yes, already it is complicated! So let’s cut through all this confusion and break down each model because there’s a real standout budget smartphone bargain among them…


Design & Size – ‘Plus’ By A Different Name
The most obvious difference between Motorola’s three new phones is their size. With one called a ‘Plus’ you might expect it to be larger than the other two, but actually that’s not the story at all:
Moto G and G Plus – 153 x 76.6 x 9.8 mm (6.02 x 3.02 x 0.39 in), 155 g (5.47 oz)
Moto G Play – 144.4 x 72 x 9.9 mm (5.69 x 2.83 x 0.39 in), 137 g (4.83 oz)

Yes, escaping all logic, the Moto G and Moto G Plus are the same size and it is the Moto G Play which is smaller as it is the cheapest.

This factor carries over to the design. All three still use a plastic chassis, but the Moto G and Moto G Plus have a more premium feel with front speakers, metal detailing and IPX7 water resistance. Meanwhile the Moto G4 Play retains the same budget friendly (but sturdy) basic rubber finish of its predecessors.

Another major Moto G and Moto G Plus advantage is they are now part of Motorola’s ‘Moto Maker’ customisation tool which offers the ability to change colours, accents and interchangeable shells.

Displays – Bigger And Better (Mostly)
Aside from build quality, the Moto G and Moto G Plus also take a major step up this year with their displays:

Moto G and G Plus – 5.5-inch IPS LCD, 1920 x 1080p (401 pixels per inch), Gorilla Glass 3
Moto G Play – 5-inch IPS LCD, 1280 x 720p (294 ppi)
Both the size (0.5-inches larger) and resolution (720p to 1080p) are upgraded from the third generation Moto G and they also get Corning’s tough Gorilla Glass 3. Yes the Galaxy S7 might have the very latest Gorilla Glass 4, but this is still a fantastic addition for affordable phones.

Meanwhile the Moto G Play retains the same specs as the 2015 Moto G. It also has larger top and bottom bezels with a 66.3% screen to body ratio, versus the 71.2% ratio of the Moto G and Moto G Plus.


Performance – Horsepower and Security Upgrades
As you might expect, the pattern of the Moto G and Moto G Plus one-upping the Moto G Play continues when it comes to performance.

Moto G – Qualcomm Snapdragon 617 (quad-core 1.5 GHz Cortex A53 & quad-core 1.2 GHz Cortex-A53 CPUs, Adreno 405 GPU), 2GB RAM
Moto G Plus – Snapdragon 617 (quad-core 1.5 GHz Cortex A53 & quad-core 1.2 GHz Cortex-A53 CPUs, Adreno 405 GPU), 2GB, 3GB or 4GB RAM
Moto G Play – Snapdragon 410 (Quad-core 1.2 GHz Cortex-A53 CPU, Adreno 306 GPU), 1GB or 2GB RAM
Two major talking points arise here. Firstly the Moto G4 and Moto G4 Plus get the far faster Snapdragon 617 chip over the ageing 410 (used in the 2015 Moto G). This is a serious difference.

Meanwhile the Moto G Plus comes top of the pack as Motorola will offer it in 2GB, 3GB and 4GB versions depending on your storage configuration (more later) while the Moto G is stuck on 2GB and the Moto G Play only has 1GB and 2GB variants.

Furthermore the Motor G Plus also has superior security because it is the only model to ship with a fingerprint sensor. This is located on the bottom bezel (iPhone-style) and is the second major standout factor from the standard Moto G.

Of course given Motorola’s admirable stance on shipping their phones with virtually stock Android (6.0.1 in this case) the trio should all perform well. But the G4 Plus with the larger RAM options could even give more expensive but heavily skinned rivals a run for its money.


Cameras – iPhone Quality On A Budget
This year Motorola has caused waves with its camera claims for the Moto G Plus boasting it can keep up with Apple’s iPhone 6S. And the specs do look promising on paper:

Moto G – Rear: 13MP, f/2.0 aperture, dual LED (dual tone) flash, phase detection, auto-HDR, 1080p, 30fps video. Front: 5MP, f/2.2, auto-HDR
Moto G Plus – Rear: 16MP, f/2.0 aperture, phase detection & laser autofocus, dual LED (dual tone) flash, phase detection, auto-HDR, 1080p, 30fps video. Front: 5MP, f/2.2, auto-HDR
Moto G Play – Rear: 8MP, f/2.2, LED flash, manual HDR, 1080p video. Front: 5MP, f/2.2
Yes, again the Moto G Plus takes the lead here and DxOMark backs up Motorola’s claims by saying its photography can stand up to the iPhone 6S. That said, none offer the 4K video recording of Apple’s handset nor its slow motion and time lapse capabilities so this is purely a photography measurement.

Of course this remains a hugely impressive achievement and the Moto G isn’t far behind, though the Moto G Play here is behind the pack. For camera enthusiasts on a budget the Moto G Plus looks to be worth the extra investment.


Battery Life & Charging
From a practical perspective one of the best improvements to all three new Moto G models are their major battery upgrades:

Moto G and Moto G Plus – 3000 mAh capacity battery, TurboPower charging
Moto G Play – 2800 mAh capacity battery
Compared to the third gen Moto G (2070 mAh) these are major increases and the slightly less capacious Moto G Play should still hold its own given its smaller, lower resolution display. The trio should all get you through a day with moderate usage.

Then again the Moto G and Moto G Plus have one notable extra advantage: TurboPower charging.

TurboPower is Motorola’s rebranding of Qualcomm’s Quick Charge 2.0 technology and it means users can get up to eight hours of usage from just a 15 minute charge and a full charge in around an hour. This again puts the Moto G and G Plus in line with more expensive Android rivals and easily eclipses Apple’s iPhone charge speeds.

Storage & Price – Expandable & Affordable
First things first and Motorola has made the welcome move of bringing microSD support for cards up to 128GB to all three new Moto G models. On top of this it has made the interesting move of tying RAM and internal storage options together to give a wealth of choices:

Moto G – 2GB RAM – 16GB or 32GB. Prices start at £169 (US pricing TBC)
Moto G Plus – 2GB RAM + 16GB, 3GB RAM + 32GB, 4GB RAM + 64GB. Prices start at £199 (US pricing TBC)
Moto G Play – 1GB RAM 8GB, 2GB RAM 16GB (Pricing TBC)
For me the Moto G Plus with 3GB RAM and 32GB is likely to prove the sweet spot in the range.

The G Plus’ external security and camera specs are worth the minimal extra cost over the standard Moto G. Moreover 3GB is about right as 2GB might not get the job done and 4GB is overkill for its chipset as is 64GB of internal storage with a microSD slot available.

As for the Moto G Play, as decent a handset as it is, pricing would have to be bargain basement for it to be my choice. I’d advise you wait and save up for the Moto G Plus.

Early Verdict – Plus Marks For Motorola
Motorola finds itself in a strange moment. Having been reborn under Google to critical (if mixed commercial) success it now finds its brand somewhat in limbo under Lenovo and facing growing pressure from the Chinese brands like Huawei and ZTE.

As such I find the entry level Moto G Play a little underwhelming. The Moto G does better, but it is the Moto G Plus with its premium camera abilities, fingerprint security and greater storage and RAM options which stands out. Unlike its Chinese rivals, it can also offer a clean near-stock Android experience.


Yes the competition is gaining ground and Motorola must improve upon this new needlessly complicated branding, but the Moto G Plus stands out as a budget handset to get excited about.

Galaxy S7 Vs iPhone 6S Review: Easy Wins, Big Losses

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Galaxy S7 Vs iPhone 6S

Everything you know about the Galaxy S7 and iPhone 6S is wrong. Once accused of becoming increasingly identical, in 2016 the ranges offer very different propositions. The result? A tantalising contest where each phone scores big wins and takes heavy losses.

So which should you buy: Galaxy S7? iPhone 6S? Neither? My detailed review has the answers. Let’s go…



Design – Style Vs Style and Substance

Welcome to the year the master surpassed the apprentice. Having spent years making plastic ugly but highly practical phones, in 2015 Samsung launched the Galaxy S6 and proved it could craft handsets every bit as well as Apple. One year later Samsung has now surpassed them.

Yes, the iPhone 6S remains a beautifully sculpted phone. Carved from a block of aluminium, it exudes quality. Every port, speaker hole and curve is machined to within an inch of its life and the quality of the iPhone 6S is obvious the moment you pick it up. But that’s where the good news stops.

Where the iPhone 6S is luxurious so is the Galaxy S7 but, unlike Apple’s handset, the Samsung’s phone is actually nice to hold. It’s curvature feels far more comfortable and secure in hand. Meanwhile the Galaxy S7’s top and bottom bezels are far narrower making the 5.1-inch device feel little bigger or heavier than the 4.7-inch iPhone 6S:

Galaxy S7: 142.4 x 69.6 x 7.9mm (5.61 x 2.74 x 0.31in) and 152g (5.36oz)
iPhone 6S: 138.3 x 67.1 x 7.1mm (5.44 x 2.64 x 0.28in) and 143g (5.04oz)
On top of this the Galaxy S7 adds substance: wireless charging, the return of expandable storage and water resistance – none of which the iPhone 6S can match.

I’ll deal with wireless charging and expandable storage later and focus on water resistance now because it works brilliantly. Yes the iPhone 6S has some (unofficial) water resistance, but the Galaxy S7 fully lives up to its claims of surviving full submersion for up to an hour in 1.5m of water. Being able to take that call in the shower, adjust your music playback in the bath and not worry about emailing during a heavy downpour makes for a very welcome differentiator.

And yet neither of these phones are perfect. Both remain far too slippy in hand and you’d need to be Spider-Man not to drop them at some point without a case. The glass back of the Galaxy S7 is a key factor in this and it also gets sticky when warm as well as being a fingerprint magnet. So why have it? Currently glass is key to wireless charging, but a solution could be on the horizon.

Winner: Galaxy S7 – all the build quality of the iPhone 6S with a lot more practicality


Displays – Brains Vs Beauty

In 2010 Apple changed the smartphone market with the ‘Retina Display’ in the iPhone 4, but in 2016 it is Samsung which is now way out in front.

Galaxy S7: 5.1-inch, 2560 x 1440 pixels, 534 pixels per inch (ppi), Super AMOLED
iPhone 6S: 4.7-inch, 1334 x 750 pixels, 326 ppi, LCD
Yes the stats imply Samsung has a significant edge, but in truth their resolutions and panel types are not the main factors. The Galaxy S7 simply gets the big stuff right: it is brighter, sharper, has more vivid colours, deeper blacks and works better in bright daylight. Side by side there’s simply no comparison. The Galaxy S7, coupled with the Galaxy S7 Edge, have the best smartphone displays currently available, period.

Also looking good – though of less value, in my opinion – is the S7’s new ‘Always-on’ display.

What this translates to is the ability to permanently show the time/date/calendar or an image at all times which can be handy. That said it isn’t as useful as similar screens on Google and Motorola’s Nexus and Moto ranges which provide glanceable information that includes Android notifications. So yes, Always-on looks nice and battery drain is reasonable (circa 1% per hour) but I ended up switching it off. 

And yet where the Galaxy S7 has beauty, the iPhone 6S has brains.

Arguably the headline feature of the iPhone 6S is ‘3D Touch’, a pressure sensitive panel which can differentiate between taps, firmer presses and pushes. The good news is this adds a new dynamic to iOS – you can deep press on icons for quick launch options (eg on the camera: selfie, video and slow mo modes) or ‘peek’ (preview items with a press – like emails and URLs) or ‘pop’ (open the aforementioned items with a further push).

This isn’t original (the BlackBerry Storm had similar functionality in 2008), but in theory it is brilliant and the potential for third party developers (particularly in gaming) is vast. So why is the reality a lot less appealing? I put it down to software implementation.

As it stands iOS has no obvious way to indicate when 3D Touch options are available. Consequently you just hard press everything and see if anything happens: app icons, UI elements, etc. It’s complete guesswork and there’s no consistency between how third party developers implement it. Consequently using 3D Touch currently degenerates into speculation and memory.

In time I’m sure this will improve and 3D Touch, like the Retina Display, will prove a hugely important and influential feature (probably copied by others) but for now it’s a work in progress that doesn’t make up for a screen which is falling far behind the competition.

Winner: Galaxy S7 – the iPhone 6S has the more interesting tech, but many will forget about 3D Touch until it becomes more intuitive. Conversely the S7’s jaw dropping display will make you smile every time you wake up the phone.


Performance – Efficiency Vs Brute Force

On paper the Galaxy S7 display easily topped the iPhone 6S and in practice it also prevails. But that’s not what happens when it comes to performance:

Galaxy S7 – Qualcomm Snapdragon 820 quad-core chipset: Dual-core 2.15 GHz Kryo & dual-core 1.6 GHz Kryo CPUs, Mali-T880 MP12 GPU; 4GB of RAM
Galaxy S7 (International variant) – Exynos 8890 octa-core chipset: Quad-core 2.3 GHz Mongoose and quad-core 1.6 GHz Cortex A53 CPUs, Adreno 530 GPU, 4GB of RAM
iPhone 6S – Apple A9 chipset: Dual-core 1.84 GHz Twister CPU, Six-core PowerVR GT7600 GPU, 2GB of RAM
Yes the Galaxy S7 appears to have the iPhone 6S’s number and in pure benchmark terms it does (especially when normalised at the same native screen resolution), except that’s not how it works out in practice.

Ultimately there is a massive difference in the perception of speed using these phones.

The Galaxy S7 is brutally quick but ragged. Apps jump and stutter and there’s noticeable lag, particularly in the browser but even when navigating basic menus or Flipboard (built into TouchWiz to replace the infinitely more useful Google Now). This doesn’t manifest itself out the box, but once setup with all your apps you’ll spot the so-called ‘jank’ setting in.

By contrast the iPhone 6S is silky smooth. It doesn’t necessarily open apps or web pages faster and games run superbly on both devices, but the lack of any stuttering on the iPhone 6S gives the impression of a far more seamless user experience. There’s no phone on the market right now to match this, though the Nexus 6P is getting closer.

In fact this in itself is worth nothing. The Nexus 6P offers a significantly smoother experience than the Galaxy S7 despite using an older, slower chipset and 1GB less RAM.

Consequently the finger has to be pointed squarely at Samsung for TouchWiz’s ongoing inefficiency and bloat. You still get around 50 pre-installed (non-removable) apps (excluding carrier garbage), needless duplication (two email clients, two photo apps, two voice control systems, two app stores, two SMS apps, three media players, etc) and – despite looking better – it’s still full of rough edges.

For example, the TouchWiz app drawer has the option to sort installed apps alphabetically but should you choose this you’ll have to resort them every time you install a new app as it will just be dumped at the end of the list by default. How did that escape testing?

Of course Apple is not immune from criticism. For years now every new iPhone has been blazingly fast but then miraculously suffered when the next generation of iOS has launched alongside a new model. There are plenty of conspiracy theories about this, but the reality is iPhones tend not to impress so much after their first year. But this is about the here and now and right now the iPhone 6S (and by extension iPhone 6S Plus) is untouchable.

Winner: iPhone 6S – until Samsung dramatically cuts down on its exaggerated and unnecessary over customisation of Android its phones are unlikely to be able to deliver real world performance with anything like the seamlessness of iPhones or Google’s Nexus range.


Fingerprint Readers – Class Leading Vs Improving

The iPhone 6S also continues its fightback with its Touch ID 2.0 fingerprint reader. Samsung has improved a lot since the horrible swipe-based reader on the Galaxy S5, but the iPhone 6S still holds both speed and accuracy advantages over the Galaxy S7 having upped its game again since the iPhone 6 in 2014.

Consequently whereas the iPhone 6S (and Nexus Imprint on the Nexus 6P and Nexus 5X for that matter) will ask you to ‘Try again’ perhaps once every few days, this will happen 3-5x a day with the Galaxy S7. Given we unlock our phones hundreds of times a day that is a very high accuracy rate, but not quite up with the best.

Winner: iPhone 6S – Samsung has made great strides, but it still needs to overcome some accuracy issues to catch up with Touch ID 2.0 and Nexus Imprint.


Cameras – Stagnation Vs Innovation

And yet when it comes to the camera the iPhone 6S comeback gets stopped in its tracks. Samsung stole the best camera phone title away from Apple with the Galaxy S6 in 2015 and with the Galaxy S7 it has now extended this lead.

Interestingly this has happened despite what might appear to be, at first glance, a backwards step in resolution:

Galaxy S7 – 12 megapixel Sony IMX260 F1.7 sensor (some Samsung ISOCELL variants exist), OIS, LED flash, Dual Pixels, 4K video. Front facing 5MP F1.7 camera, 1080p video
iPhone 6S – 12 megapixel sensor, F2.0 lens, Focus Pixels, EIS, dual-LED flash – 4K video. Front: 5MP sensor, F2.0 lens, 1080p video
Yes, Samsung has dropped from the Galaxy S6’s 16MP to 12MP while Apple has jumped from 8MP to 12MP – and yet that is the only time the cameras are close.

To be clear, the iPhone 6S still has an excellent camera but it hasn’t really improved from the iPhone 6. You’ll find more detail in good lighting conditions, but almost every high end smartphone camera will provide great results in good lighting conditions (aside from the HTC M9!) and a reduction in pixel size from the iPhone 6 (1.5 vs 1.22 µm) means it is actually worse in low light than its predecessor. And this is where the Galaxy S7 takes the iPhone 6S apart.

As you’ll see in the two low light street images, the Galaxy S7 is a world ahead of the iPhone 6S. It is brighter, sharper and picks up colour and detail completely lost by the iPhone 6S sensor. The iPhone 6S photo is barely usable while the Galaxy S7 photo looks great – it isn’t even close.

‘Why?’ It comes down to a number of factors. While the two phones have 12MP sensors, the Galaxy S7 has larger pixels (1.4 vs 1.22 µm) to pick up a lot more light, a significantly faster F1.7 lens which it needs less exposure time to capture light (and so reduces blur) and lastly there’s the headline feature ‘Dual Pixel’.

Remarkably 100% of the pixels on the Galaxy S7 are also used to help the camera focus which means it snaps photos and videos into focus almost instantaneously, even in poor lighting. By comparison the much hyped ‘Focus Pixels’ in the iPhone 6S use less than 5% of its pixels to help it focus and the lag compared to the Galaxy S7 is dramatic.

All of which makes the Galaxy S7 the fastest, most consistently reliable camera I’ve ever used on a smartphone. And it’s a similar story with the front facing camera and video. The former again benefits from having an F1.7 lens so shots are extremely fast (though even with beauty mode off, they can be a little over processed) while video is class leading thanks to those Dual Pixels. It’s a move everyone else will need to follow.

And yet the Galaxy S7 camera is not perfect.

At times the auto HDR mode can be flaky – as seen in this Galaxy S7 vs Galaxy S7 Edge shot of the tree, the S7 (left) blew out the sky by incorrectly picking the non-HDR mode while the Galaxy S7 Edge nailed it.

Meanwhile in good conditions the drop in megapixels can be seen as the Galaxy S7 actually has less detail in its shots than the Galaxy S6. At times low light specialist the Nexus 6P (which has even larger pixels – 1.55 µm) can also produce even better shots – but it is much slower to open and focus meaning the moment is sometimes lost.

Winner: Galaxy S7. The iPhone 6S has a very good camera, but Apple has stood fairly still for the last three iPhone generations while Samsung has revolutionised the sector. If I were to rely on just one smartphone camera for a vital shot, right now it would be the Galaxy S7.


Battery Life – Stagnation Vs Crowd Pleasing

And from here the Galaxy S7 builds on its lead because it is streets ahead of the iPhone 6S:

Galaxy S7 – 3000 mAh battery capacity
iPhone 6S – 1715 mAh battery capacity
As with performance, iPhone specifications on paper usually don’t tell the full story but this time there’s just no denying the benefits of the dramatically bigger battery inside the Galaxy S7.

Whereas Apple controversially downsized the iPhone 6S battery from the iPhone 6 (1810 mAh), Samsung has increased it by almost 20% from the Galaxy S6 (2550 mAh). The result is the Galaxy S7 has regained the famous stamina prowess of the Galaxy S5 and even heavy users should get through a day without needing to charge.

By contrast the iPhone 6S can be flat by lunch time. Yes iOS still sets the benchmark for efficiency in standby (even if ‘Doze’ has improved Android Marshmallow), but in use the iPhone 6S drains quickly, particularly in games.

Furthermore the Galaxy S7 wipes the floor with the iPhone 6S when it comes to charging, both in terms of speed and flexibility. Whereas the 6S only accepts power from a wall charger and takes up to 2.5 hours to fully charge from flat, a Galaxy S7 can be charged in about an hour from the wall (it hits about 30% in the first 15 minutes) as well as wirelessly in about two hours (with support for both major wireless standards – Qi and PMA).

The Galaxy S7 could’ve been even better.

It actually omits Quick Charge 3.0 sticking with Quick Charge 2.0 (as the Exynos chipset doesn’t support it). Quick Charge 3.0 doesn’t bring massive speed increases, but it does reduce the power consumption required for charging by up to 40%. Meanwhile some will never forgive Samsung for ditching its removable battery option as the Galaxy S7 battery (like the Galaxy S6 before it) is fixed.

In addition Samsung has chosen to stick with the ubiquitous microSD port. Many will love this, but as a fan of cutting edge tech I’d rather have seen it hop aboard the newer (and ultimately all conquering) reversible USB Type-C.

Still these feel like minor complaints, especially when Samsung has the battery capabilities of its rival so thoroughly beaten.

Winner: Galaxy S7 – Samsung is simply miles ahead of Apple right now with its super fast wired and wireless charging. Meanwhile Apple desperately needs to address this with the iPhone 7 later in the year.


Speakers – Mediocre Vs Regressing 

One area where Apple and Samsung have trailed their rivals for some time is their stubbornness to adopt front firing stereo speaker designs, and the iPhone 6S and Galaxy S7 continue this depressing trend.

Both feature single, mono speakers and while the iPhone 6S is underwhelming (it’s loud but very tinny), the Galaxy S7 is actually a step backwards from the Galaxy S6. Why? It’s a side effect of the S7’s water resistance and this means the phone has one of the weakest premium smartphone speaker experiences around.

As for Apple, iPhone 7 renders show Apple may finally incorporate a dual speaker design this year, leaving the Galaxy S7 well and truly behind.

Winner: iPhone 6S – Apple’s win here is more a sign of Samsung’s regression than notable improvements in the iPhone 6S. Both must do better next time and the signs from Apple at least, are it will.


Value – Storage By Different Names

iPhone and Galaxy customers don’t usually place value at the top of their requirements, but this year the Galaxy S7 and iPhone 6S present intriguingly different approaches to their pricing:

Galaxy S7: $699 (32GB)
iPhone 6S: $649 (16GB), $749 (64GB) and $849 (128GB)
Your first thought seeing these prices is probably to think I’ve forgotten several Galaxy S7 variants, but no – bizarrely – Samsung has decided it will only release its new phone in a single 32GB edition in the US.

Why would Samsung do this? Because of the return of microSD support. So whereas iPhone 6S owners have to pick their storage option on day one and are stuck with it, Galaxy S7 owners can buy the 32GB option and quickly and easily expand its storage with capacious and affordable microSD cards.

For example, while you’ll need a fast one (I suggest nothing less than UHS Speed Class 3), quick 128GB microSD cards can be bought for little more than $50 and this means owners can attain a 162GB Galaxy S7 for just $749. Meanwhile 200GB microSD cards are available from $100-150 dollars giving users a 232GB Galaxy S7 for $799 to $849.

But there is a downside to this. MicroSD storage is nowhere near as fast as native storage and it represents a compromise for those who would’ve prefered to pay for more inbuilt storage. Here Apple rides to the rescue, though the company deserves severe criticism for continuing to offer a 16GB entry level storage as a cynical upsell tactic to the 64GB model.

Winner: Galaxy S7 – most users will get by on 32GB (25GB accessible) for apps and uses the microSD card for storing photos and video which keeps the price down. Larger internal storage sizes should be available, but there’s no denying the value of the Galaxy S7 overall.

Bottom Line – Samsung’s Big Win

Tallying the different section wins gives the Galaxy S7 a 5-3 victory over the iPhone 6S, but these numbers don’t tell the full story because in reality there is a large gulf between these two devices. The reasons for this are the win categories and margins.

The Galaxy S7 wins four crucial categories (design, display, camera and battery life) by a long way, while the iPhone 6S has only one clear win: the speaker (hardly a high point) and the other two category wins (performance and fingerprint sensor) are attained by smaller margins. Meanwhile the Galaxy S7 throws in two more uncontested benefits: water resistance and expandable storage.

And yet there’s still one big reason not to buy the Galaxy S7: Samsung’s butchering of Android. It’s needless, inefficient, self serving and yet self inflicted.

That aside it is easy to see how Samsung has been so successful with the Galaxy S7: it listened. The Galaxy S7 improves in every major area compared to the Galaxy S6 and addresses customers’ biggest complaints. By contrast Apple has been moving at a more incremental pace and the iPhone 6S display, ergonomics, battery life/charging and storage options feel well behind the times.

If Apple doesn’t address these with the iPhone 7 (a phone which will also remove the headphone jack) then Samsung could enjoy a phoenix-like revival over the next 18 months.


Why? Because not only is the Galaxy S7 better than the iPhone 6S, Samsung makes another phone which is better than them both…

Saturday, November 26, 2016

Review of Samsung Galaxy S7

WHAT'S THE GALAXY S7 of SAMSUNG?
To employ an exhausted cliché, Samsung has already established yearly of two halves. Following the release of both Galaxy S7 and Galaxy S7 Edge, things were looking strong. A phone was acquired because of it that was much better than the HTC 10, much better than the Huawei P9 and it's really still much better than the iPhone 7.

But the exploding of Galaxy note 7 arrived and Samsung had taken somewhat of popular. Could it be enough to cause you to think about buying a Samsung device?

SAMSUNG GALAXY S7 - DESIGN
After the considerable, and far needed, change in design course Samsung had taken with the Galaxy and S6 Advantage in 2015, all rumors directed to things being just about the same for the Galaxy S7.

Well, it isn't like Apple, HTC or Sony make drastic changes to their professional design every full year.

And that's the circumstance here. Place the Galaxy S7 next to the S6 and you would be hard pressed to instantly choose which is which. Honestly, this doesn't take the time me at all. The S6 was one of the best-looking devices around already, and the Galaxy S7 comes after suit.

Both back again and leading are protected in Gorilla Cup 4, while a metallic rim snakes among. Two volume control keys take a seat on one area; with a lock/standby activate the other. From the clean look, with the trunk clear of any markings from a Samsung custom logo besides.

The camera lens now rests nearly remove with the cup body too. This might seem to be a tiny change, but it creates a major difference. I could now touch out a contact with the phone level on my workplace without it jumping and rocking laterally.

There exists one well known design change on the trunk - the attributes now curve extremely somewhat, like they performed on the bigger Galaxy Notice 5 just, and it creates an enormous change to the way the Galaxy S7 seems. As the S6 noticed rigid and tough, the Galaxy S7 slips softly into my hand. It's a lot more ergonomic and makes picking it up off a set surface easier.

And what sort of factors almost melt in to the wine glass just appears damn cool. Good job, Samsung.

It's a complete fingerprint magnet, though. After a few moments of use, the complete rear becomes a grubby chaos that requires wiping down with a microfiber material.

Along the most notable is the Nano SIM holder, which contains a microSD slot machine now, plus a mike. The bottom homes the headphone outlet, another mike, a presenter and a micro USB dock for charging.

That presenter is mostly of the missteps upon this cellphone. It's downward-facing, turns into easily obstructed by my hands when participating in a casino game and it noises distorted and tinny at high amount. I assume front-facing speakers weren't included therefore the screen surround could be kept minimal, but it's still a disappointment whenever a speaker sounds this bad.

It turned out advised that Samsung would make a huge change to the new, reversible USB-C connection that's already being applied to the Nexus 6P, OnePlus 2 and LG G5, but it hasn't.

In all honesty, USB-C is more of the hindrance when compared to a help at when. You can't use the cables you've found over time and it generally does not indicate faster charging. It can indicate the S7 isn't quite so future evidence, though.

Leading has a clean look about any of it again. The elongated home button sits under the display, and it still juts out extremely slightly, rather than being concave like the iPhone's. For me personally, this is an advantage - it seems better pressing the Galaxy S7's home button than the iPhone 6S's - but several the Trusted Reviews team think often. They're incorrect, of course, but it's interesting how such a tiny design choice can divide people.

Housed inside the house button is an extremely fast and exact fingerprint sensor that complements the iPhone 6S's for acceleration, but it's marginally slower than the Nexus 6P's. That difference is nominal, though, then one you'll only notice if you'd the two hand and hand.

It's clear from the Galaxy S7 that Samsung is hearing comments from customers and bringing again favored features from the Galaxy again catalogue. MicroSD enlargement is one, and IP68 normal water level of resistance is another.

The second option is in no way a essential feature, yet it's impressive that it is been added without the required changes to the look. A couple of no flaps, there is no added thickness no extra space between your display and wine glass.

Exactly what does an IP68 score mean? Well, you can dunk the Galaxy S7 into 1m of normal water for thirty minutes without damaging the phone. Or, if you are like Lil' Wayne, you can douse it in multiple containers of champagne. Naturally.

It's turn into a cliché that mobile phones get slimmer and thinner every year, but that's not the truth with the S7. It's marginally thicker than its forerunner and has a good weight to it. It seems thick and expensive, though much less fragile as you'd expect from a cellphone with goblet on leading and back. I dropped it about four feet onto a hard floor and it survived without the nagging problems.

Samsung has caught with the same 5.1-inch screen, there's the Galaxy S7 Advantage if you need something bigger, and it's really refreshing to truly have a flagship cellphone that seems this small and easy to carry. It's around the same size as the iPhone 6S, which only has a 4.7-in. screen, and far smaller than top-end devices from LG, Google and huawei.

Via using the S7 Advantage, I was a little underwhelmed by the Galaxy S7 initially. It didn't quite have that wow factor its curvier sibling does. But after some time it became my most liked phone to make use of on a regular basis. It seems great, is the perfect size and doesn't make any sacrifices - besides from maybe the speaker systems - to make it happen.

SAMSUNG GALAXY S7 - DISPLAY
Close to excellence. That's the easiest way to spell it out the screen on Samsung's Galaxy S7.

Very little has really altered from the outgoing S6, but this stands up as the best display over a smartphone still.

It's still a 5.1-in. QHD panel with a 2560 x 1440 resolution, and like every Galaxy flagship up to now just, it uses Samsung's Super AMOLED tech, as opposed to the more prevalent LCD.

AMOLED exhibits are an entire whole lot better at revealing blacks than LCDs. Rather than looking slightly grey and beaten up, the blacks here are inky deep. Some say AMOLED displays produce shades that are too oversaturated, so reds can look way brighter than they have to, but that's not much of a concern here. And when you truly choose things well developed down, there's an image setting with the.

Having so many pixels jammed into a comparatively small space means you can't really position one pixel from another, and this sharpness makes from gaming to seeing YouTube a complete pleasure. Play a circular of Alto's Experience or Monument Valley upon this display and you will instantly be used by the clean details and stunning color reproduction.

I wouldn't normally watch a film over a display this size; however the panel here's so stunning that I cannot help getting lost in it.

The thing that has evolved these times is the addition of a fresh 'Always-on' display.

Because of the way AMOLED displays work, they don't really need to light the whole screen constantly. They are able to choose specific pixels and show them, keeping the rest off. So, when the Galaxy S7 is locked it can still show enough time, date and several items of other information on the display screen without eating through too much battery pack.

It's a good touch, and ideal for quickly looking at the right time when the phone is relaxing on your table or a bedside stand. But from the good software update or two short to be really useful.

At first, it'll only show notifications from a few programs - it's presently limited by Samsung's own Information, Phone and email. In the event that you, like me, use WhatsApp regularly, Facebook and gmail Messenger, none of the will appear. That is clearly a shame, and makes the notification side a total whole lot less useful.

I'd also like far more control over the setting. There's no setting up to improve the brightness, which in turn causes some problems if you are in a darker room, and from choosing if you will want calendar exhibiting besides, there is no customization allowed.

It uses extra battery pack too. About 1-2% each hour, so 15% roughly each day. It's nearly worthwhile, but maybe it's so far better.

My only gripe with the screen on the Samsung Galaxy S7 is the fact, in sun-drenched conditions, it could be quite hard to learn - certainly way more than the LCD -panel on the iPhone 6S. Despite having the brightness jacked completely up, you need to tilt the screen or find some shade to avoid yourself squinting at it.

Luckily, unlike the Galaxy S7 Edge, it offers great viewing sides and doesn't have problems with white backgrounds getting tinged with blue.

Samsung Galaxy S7 - performance and Software

SAMSUNG GALAXY S7 - ANDROID 6.0.1 MARSHMALLOW, TOUCHWIZ AND SOFTWARE
There was a period when stock Android os, just how Yahoo supposed it to be, was ugly. It had been basic, lacked sheen and it paled compared to Apple's iOS. Also, phone makers wished to stamp their own id on the handsets, somewhat than keep these things all look similarly, so they made a decision to spruce Google android up somewhat with the addition of their own 'skins'. They are layers that sit down over the operating-system and change how it appears, along with adding little extra features.

The plain thing is, Android os is no more unattractive. Actually, Android Marshmallow is the sleekest, most polished mobile operating-system out there. But these skins are commonplace still.

Samsung's version is named TouchWiz, even though it's miles less overbearing than Huawei's EMUI or your skin employed by LG, it still alters a great deal of Android os. Icons will vary, there are multiple software that do a similar thing - there are two browsers, for example, and two music players - and Samsung's exclusive features are pushed front and centre. It's miles from the chaos it was a couple of years ago, but it can still look somewhat childish and overly colorful.

One new feature I must say i do like is Game Launcher. That is a super-charged folder where your entire games sit, with a few nifty extras. It'll automatically organize your entire titles, enable you to track record your latest circular of Clash of Clans and quickly save a screenshot of your latest high credit score.

There's a good setting up that ekes more power life from the phone if you are game playing, by dialing down the performance.

Flipboard Briefing, a information iphone app that sat left of your house screen on past Galaxy cell phones, has been ditched towards Up day. It's simply the same, but it's curated and that means you can't add your own media sources, such as a typical RSS audience.

Luckily both Game Upday and Launcher can be handicapped with the flick of a button, which means you can ditch them if indeed they aren't heading to get much use.

Samsung isn't quite so kind about permitting you to erase other preinstalled apps, though. Microsoft's complete Office collection comes preloaded and it can only just be disabled, not actually taken off the phone, and the same applies to programs like S-Health, S-Planner etc. This makes TouchWiz a significant heavy skin, taking on 7.14GB from the 32GB internal storage space. In comparison, stock Android over a Nexus 6P occupies 6.5GB from the box.

Underneath TouchWiz is Google android 6.0.1 Marshmallow. This is actually the latest Android os version available presently, but Yahoo has declared Android os N that ought to visit a release later this full calendar year. In all honesty, the largest 'N' feature is split-screen multitasking which is already on the Galaxy S7, so there could not be such a clamoring to revise this right time around.

Marshmallow brought a fresh feature to Google android that enables you to incorporate the inner storage get back of your microSD credit card. It's great, and enables you to install your programs to the expandable storage space. It's absent on the S7, though, with Samsung declaring it could stop users swapping the microSD at will. That is a pity, and makes the addition of expandable storage space just a little less exciting. You can move certain programs and your media to a card still, but it's nowhere next to as seamless as it ought to be.

SAMSUNG GALAXY S7 - PERFORMANCE
After ditching Qualcomm and its own Snapdragon type of CPUs for previous year's Galaxy S6, Samsung has made a decision to change its brain these times. Well, type of.

Snapdragon's 2015 flagship chip, the 810, got trouble with overheating, as the Exynos 7420, the Samsung-made silicon those capabilities the S6, soared to the very best of the performance tables.

A couple of variants of the Galaxy S7. In European countries, like the UK, it's again driven with a Samsung Exynos chip. This time around it is the 8890, which involves eight cores, with four working at 2.6GHz and the other four at 1.59GHz. It's combined with a Mali T880 GPU.

In America and some other territories, it includes Qualcomm's Snapdragon 820. Both are really powerful potato chips, so you shouldn't be concerned about which you're getting.

Both variants have 4GB of Ram memory - that's 1GB up from previous time - and it creates for super-smooth multitasking. Even adding two applications hand and hand doesn't cause any issues.

The performance has been just what I'd expect from a 2016 flagship mobile. It's fast, with all that vitality hardly put to the test if you are browsing Chrome, mailing the strange email or accumulating a high credit score in Alto's Excitement.

I've yet to discover a game that lags somewhat even. Hitman Sniper, Lara Croft Go and Asphalt all play without the dropped frames or slowdown.

But I'd be very disappointed in the Galaxy S7 if it battled with these tasks, taking into consideration the sheer electric power that's saved inside.

When researching the Galaxy S7 Edge, I came across some slight pests and performance problems with Samsung's Android skin area. For the S7, though, these haven't been a concern.

In Trusted's standard collection of benchmarking checks, the Galaxy S7 impressively performed. I'll update this review once I've used more of the year's Snapdragon 820 phones, as that gives an improved comparison, but also for enough time being Samsung's latest flagship is the main one to beat.

It accumulates a credit score of 6,307 in the Geekbench multi-core test, placing it before its closest competitor, the Huawei Partner 8. The difference is a lot bigger in comparison with a Snapdragon 810 device like the Nexus 6P, which put up a credit score of 4,245. It outperformed the iPhone 6S Plus also, which ran along with a 4,417 multi-core report.

There's a straight wider gulf as it pertains to Antutu. Here the Galaxy S7 ratings 129,468, which is a major improvement over its closest competitor, the Huawei Mate 8 with 92 again,746.

Thanks to a fresh 'water-cooling' factor inside the phone, it scarcely ever before appears to get hot. It does warm-up slightly when installing a boat-load of software or whether it's fast-charging, but from that it keeps nice and cool away.

Rather than offering multiple editions of the Galaxy S7, you can only just choose it up in a 32GB size. That is right down to the reintroduction of the microSD slot machine game.

I came across call quality to be excellent on Three's UK network, and the microphones execute a excellent job at shutting out any pesky qualifications sound.

SAMSUNG GALAXY S7 - CAMERA
The camera is liked by me on the Galaxy S7, and not because it takes stunning photographs just.

Let's think for one minute - what do we use the cams on our phones for? Producing out considerable, poster-sized images? No. Zooming in and cropping? Rarely.

They're used for recording the moment, writing it and keeping it stored away. This is exactly what the Galaxy S7 does indeed well.

Yes, the megapixel count up has slipped from 16-megapixel to 12-megapixel, but those pixels are actually much bigger - Samsung message or calls them Dual Pixels - and it can help the autofocus lock on your target faster and even more effectively than before. This is actually the best autofocus I've ever before applied to a mobile. It's lightning-fast and moving in one focus indicate another doesn't stump the sensor and cause jarring as it can on so many contending devices.

It's better still at concentrating than my Sony NEX-5R, a once-? 400 small system camera.

You'll really only spot the drop in megapixels if you move right in on an extremely complete picture, but 99% of that time period it won't change lives.

Samsung in addition has made big strides to make this camera with the capacity of capturing some excellent low-light shots, which continues to be something most phones really have a problem with. The aperture has been widened to f/1.7, indicating more light is allowed in to the lens, and the full total consequence is brighter nighttime images without that grainy, murky glaze.

The pictures themselves look good. Daylight injections have that Samsung look - compare typically, saturated and sharper than they must be somewhat, but stunning. Colors pop, skins shades are appropriate and there's a lot detail jam-packed in.

Macro injections also look top-notch. You can certainly give attention to something right close up - the flower in the sample shots for example - and the backdrop will blur out, giving a professional-looking image with creamy bokeh.

But it is the whole connection with using the camera here that means it is the best out there. The software is fast, can be opened up with a ridiculously convenient double-tap of the home-button even though it's filled with features, these aren't required after you.

The 'Expert' mode is excellent if you have a little bit additional time and want to get even better photographs. You could play about with concentrate factors, ISO, white balance and so forth, as the 'Live Broadcast' option enables you to beam videos right to YouTube.

4K video taking can be an option too, as is slow-mo at 720p, however the best footage originates from the 1080p 60fps placing. Thus giving you HDR shooting, video tutorial checking and results autofocus which makes a genuine difference for quick-moving video footage.

On leading there is a 5-megapixel sensor, similar to the bulk of your competition, but it has a wide-angle zoom lens and that means you can cram more encounters into the selfies. The display quality is a lot more natural than the trunk camera's, with less play the colors.

SAMSUNG GALAXY S7 - Electric battery LIFE
My biggest concern with the Galaxy S6 was the battery pack life. Some experienced it was fine, but it could hardly ever before get me through a complete day useful. That's not acceptable.

Thankfully, that's not an issue these times. Samsung has upped the battery pack to 3,000mAh - from 2,600mAh on the S6 - and it creates an enormous difference.

With high daily use the S7 will leave me with around 10-15% electric battery life by the end of your day. Just like the S7 Edge, though, it drops during intense jobs abruptly. Around thirty minutes of Hitman Sniper takes it down by 20%, and one hour of Spotify streaming over the 4G connection melts away 8%.

They have fantastic standby time, though, probably right down to the Doze feature included in Google android Marshmallow, so going out of it unplugged instantaneously is only going to lose you 3-4%.

There are many power-saving settings to choose from if you wish to have more from the power supply. The standard 'Power saving setting' adds a supplementary hour (give or take), as the 'Ultra energy saving function' doubles enough time you will keep ongoing for. It can switch everything monochrome, though.

I'm impressed that Samsung has placed Qi/PMA wireless charging around here. It isn't a essential feature, however, not a great deal of phones own it and it's really still a great talking indicate drop your cellphone onto a radio pad and view it replenish. There's fast charging too, and the phone will juice up in only over one hour completely.

SAMSUNG GALAXY S7 - YOUR COMPETITION
There's no uncertainty about it, the largest competition facing the Samsung Galaxy S7 is Apple's iPhone 6S. Both remain the same price, are small, have stunning surveillance cameras and appearance great.

For me, the Galaxy S7 is a just a little more appealing product, unless you cannot live without iOS and its own tight ecosystem, but both are excellent cell phones really. Want hand bags and Android os of electricity in a modern form? The Galaxy S7 is designed for you.

Now, don't go pondering you'll get phablet-like strength here. That is still certainly a charge-every-night device; nevertheless, you won't reach six o'clock at night and start needing to frantically look at different companies for the charger.

Then there's the LG G5, which fits most of the specifications from the Galaxy S7 series and offers a nifty modular system for moving over out components. It's does not have that slick finish off of the Galaxy S7, but its camera has some ingenious tricks and it could just undercut the Samsung flagship as it pertains to price.

Plus there's the iPhone 7 preferably getting in a couple of months. The HTC One M10 (or just HTC 10) may be a strong competition, but there's still little verified about any of it yet and the Taiwanese brand has battled a lot just lately.

Is this the right choice to purchase SAMSUNG GALAXY S7?
There isn't an improved Android mobile out there right now. The Nexus 6P comes close, but it's much bigger, and the Galaxy S7 Edge is a complete lot more expensive. In most of individuals, I'd say the Galaxy S7 is the phone to pick.

It appears great, feels a full great deal much better than the Galaxy S6 because of the curved again, and it functions such as a champ.

It also gets the best all-round camera on any mobile phone, thanks to sharp images and a fuss-free iphone app that's fast to open up, focus and blast.

Samsung has considered the Galaxy S6, an excellent phone already, and set almost everything incorrect with it.